Wednesday, November 03, 2010
The Impact of Schools
http://www.youtube.com/watch?v=zDZFcDGpL4U&feature=player_embedded
Sunday, September 19, 2010
Creativity and the Internet
Wednesday, December 09, 2009
Friday, June 05, 2009
Monday, June 01, 2009
Schools 2.0 as opposed to Web 2.0
There is a growing desire to rethink education and learning, and the phrase "School 2.0" is being used to think about what schools will look like in the future. There seem to be three factors driving this discussion:
New collaborative computer technologies, in particular the read/write web, distance learning programs, free and open source software, and videoconferencing.- The move from an industrial to information economy, and a change in skills that are valuable to employers.
- A culture that is rapidly becoming more transparent and collaborative because of the new technologies, allowing a more open discussion about many aspects of our society, including (and especially) education. Please join our discussion.
I'm extremely interested in the idea being propogated that schools should be moving with the times and be brought into the 21st Century but alas they seem to be entrenched in 19th Century practises. There's also and interesting article dating back to 2006 in Time magazine http://www.time.com/time/magazine/article/0,9171,1568480-1,00.html
Wednesday, May 27, 2009
Recent Tech Discoveries that Look Interesting
Firstly, this one was pointed out by Trond Nilsen and looks to be very promising. It's the Wolfram-Alpha project (http://www.wolframalpha.com) that is an application that tries to make all systematic knowledge immediately computable by anyone and it appears to have made a good start with its current application. This is the sort of innovative development that may be important in out knowledge society.
Second, is the 'Sixth Sense' pointed out to me by Professor Therese Laferriere which is basically a prototype of wearable computer that through the use of an outward pointing camera allows the computer to identify and give information on images that it receives. In addition, it also allows you to have an interface with the computer anywhere through a small projector that projects say the image of a keyboard onto your hand. Thus, you can interact with the keyboard and the computer because of the feedback from the camera. I think we may well all be wearing one in 10years! Again innovative and responsive to the need for knowledge. Check it out at http://www.ted.com/index.php/talks/pattie_maes_demos_the_sixth_sense.html
Finally, found some great talks and an interesting society TED (Technology, Entertainment, Design). Every year the society conference brings together the most facinating thinkers and doers to give short talks on their pet topic. It's very exclusive but means most talks are cutting edge and intereesting. Their website is a collection of such talks - very much worth taking a look if you have 20 mins spare http://www.ted.com/
Wednesday, April 08, 2009
Games for Education
Another important use for games may well be the expansion of our cognitive capacity through mind games. Recent research indicates that with training we can increase our working memory capacity which in turn can increase our fluid intelligence (the part of our IQ that is responsible for problem solving etc). The type of training used for this is fairly repetitive and boring and requires mental work, however by incorporating such training into computer games for kids then IQs and Working Memory can be expanded to cope with more traditional school work and may even be useful for helping diaffected kids. Thanks to Derek Wenmoth's blog (http://blog.core-ed.net/derek/) I recently read the 2020 Forecast (http://www.futureofed.org/) which talks about increasing ones self through such brain training and gives some excellent links to other articles etc.
Tuesday, April 07, 2009
Design Based Research Methods
An excellent paper describing 'Design Based Research Methods' which is an approach to studying learning intervention that takes a holistic view of learning, thus taking the context and the learning intervention (program) into account. The paper describes 5 central characteristics of 'Design Based Research Methods':
- The aim of the research must be to design/construct an effective learning environment as well as to develop a theory of learning.
- The research should happen through a design/ redesign cycle.
- The research should lead to useful theories about the implication of the work.
- The research must be relevant to authentic settings and give information about success, failure and any more subtle interactions that enhance or flaw the design.
- The development of the research accounts need to use methods that allow documentation that connect how it is done to the practicality of doing it.
Major problems for research in Education are the fact that we often lack either informative theories that relate them to actual practice or that the research itself is not scientific/empirical or fundamentally flawed. The Design Based Research Approach attempts to deal with these problems and attempts to move education forward by documenting effective innovative techniques and why they work.
Thursday, January 29, 2009
Simulated Learning Experiences
Squire, K. (2006). From content to context: Videogames as designed experience. Educational Researcher, 35 (8), 19-29.
Friday, January 09, 2009
Virtual Worlds and Education
I am currently thinking about Virtual worlds and their utility for education and writing a book chapter on this subject that is specifically related to Science Education. Public education is coming to crisis point due to the changing attitudes of learners and the changing nature of our techno driven world. Our learning environments lack flexibility and are very slow to change due to them being government driven. Lets hope that VWs and other innovative ways of learning start to permeate the system soon - but how to kick start this process is an issue. We are currently locked in by too much commercialisation of products leading to a lack of educational content, but until we get traction in the education arena that's unlikely to change. A dilemma!